Werewolf: The Apocalypse – Earthblood is an upcoming action role-playing video game developed by Cyanide and published by Nacon. It is based on White Wolf Publishing's tabletop role-playing game Werewolf: The Apocalypse, and is part of the larger World of Darkness series. The game is planned for release on February 4, 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X.
Story Mode
The game follows the werewolf Cahal, who left his tribe, the familial Fianna tribe of Irish werewolves, after accidentally killing another tribe member, but returns to protect it and master his rage after discovering a new threat. On his quest for redemption, he partakes in the Great War of the Garou to fight the powerful Pentex corporation, which causes pollution and environmental problems, and knowingly serves the Wyrm to tap into its power, and whose oil-producing subsidiary Endron is installing an extraction site by a sanctuary.
Single-player action role-playing game
Werewolf: The Apocalypse – Earthblood is a third-person, single-player action role-playing game in which the player takes the role of an eco-terrorist werewolf. The player explores various areas in the American Northwest, in the form of large hub worlds. Within these areas, the player plays through missions, which may have effects on the game world, including leading to secondary missions getting unlocked. The player also goes to Penumbra, a place between the physical world and the spirit world, where they can receive sidequests or challenges from the Great Spirit of the Waterfall, who gives the player rewards for completing them, such as opening shortcuts between areas.
The gameplay involves management of the player character's rage: the werewolf's rage rises as he learns about problems humans have caused, such as pollution and greed. If the player lets the werewolf's rage overflow, the werewolf will enter a frenzy state and turn into a violent, monstrous beast. When in the frenzy state, the werewolf is more powerful, but also finds it more difficult to parse information, such as whether a character is an enemy or an innocent, and will draw the attention of enemies.[2] Once in the frenzy state, the only way to break out of it is to kill all who are present, regardless of if they are enemies or not.
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